CrazyTalk Animator

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CrazyTalk Animator

£35.83 ex Vat

£42.99 incl Vat+FREE delivery

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This great teaching resources introduces children to animation. In this new generation of CrazyTalk, you can not only animate a character’s face, but also perform full-body animation with enhanced bone-based fitting technology in the unique puppeteering engine. CrazyTalk Animator is a revolutionary animation suite with 3D layering mechanics and drag-n-drop multi-media compatibility that allows you to import your characters and props directly from photos!

Product Code:TAG-CRAZY

Please contact sales@keen2learn.co.uk or Tel: 0845 634 0585 for school license prices.


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  • Key Stage 2: 7 to 11 yrs
  • Key Stage 3: 11 to 14 yrs

Features:

Drag-n-Drop Super Media & Animation Platform

Drag any media such as; images (.jpg, .png...), videos (.avi, .wmv...), flash (.swf) and sprite videos (.popVideo, iWidget) files from any external drive and drop them directly into the animation stage

Complete animation editing environment for Actor, Animation, Scene and SFX; each with its corresponding content libraries

Two editing engines: Composer Mode for character and prop set up, and Stage Mode for animation editing

Arrange all media with Z-depth layering inside the preview window

Intuitive editing (pick, transform, opacity, link, flip) and navigation (camera zoom, pan, rotate) tool sets

Photo Actor Full Body Fitting

Besides face photo fitting, CrazyTalk Animator’s unique bone-based photo fitting technology allows you to easily set up a character by using a skeletal bone structure with joint points

3 Levels of fitting modes: Simple, Basic and Detail modes that guide you through the fitting process with ease

Auto-detecting capsule function for quick body fitting

Flexible Front and Side Body actor creation

Character Composer System

Versatile actor composing with both Morph-based (traditional CrazyTalk6 face fitting) or Composer-based (new composition) techniques

Completely interchangeable head and body parts like; eyes, brows, ears, hair, upper body, lower body which can be customized into virtual dressing rooms

Change styles with freely scalable body parts or custom accessories/decorations attachment

Full Freedom for 2D Sprite Animation

Use the Sprite Editor to switch between sprites (actor body parts) during animation for dramatic performances

Detach & stretch any body parts or composited props for added animation

Auto mouth shape switching based on lip-sync (phonemes) data and expression puppeteering

Auto hand and feet switching based on body puppeteering and preprogrammed motion clips Real-time Body Puppeteering

Use a mouse or other handheld devices to control character body animation Two main categories for puppet profiles with over 70 templates: fully body based - full body movement such as idle, communication, emotive, walk/run; body part based - individual body segments such as head, torso, arms and legs

Mouse Puppeteering mode for motion timing control; and Auto Loop mode, with sliders, for fine motion tuning

Key editing with Forward Kinematics (FK), and Inverse Kinematics (IK) control Prop, SFX and 3D Camera

Arrange backgrounds, props and image layers in predetermined Z-depths

Create custom props from external images using the Prop Composer and Scene Tree structure Link or unlink props and characters during animation scenes

Import animated images and flash files to create customized special effects (e.g. comic emotions, disguises, text bubbles and atmospheric effects)

3D-like camera movements and 3D perspective views

Move, Copy, and Paste keys; extend, loop and group motion clips together Key frame editing for opacity, transform, visibility, link, path animation, sprite switching and flipping with blending effects

Motion Layering allows layer additions over existing motions

Flexibility to use main track for quick key management, and sub tracks for detailed joint movements Animate body motion tracks with up to 16 individual body segment tracks with facial motion tracks that are divided into voice scripts, morph and sprite-based categories

Benefits:

Engage with storytelling through animation

Extend use of Crazy Talk with full body animation

Create content for virtual learning environments

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