Invention Stimulator does exactly what it says on the tin. An education game developed to inspire children to work alongside the national curriculum to learn to design electronic circuits that could lead to a great new invention. Teachers love the hands on practical approach and have seen some brilliant projects in ICT, PSHE, science and D&T emerging from children in key stages 1 to 4; 7 to 16 years old.
The World Bank award winning Invention Stimulator is a practical educational game that uses CD software to allow children to drag and drop components to design electronic circuits. Their program is downloaded to the micro control unit provided that is then integrated with the various electronic circuits and actuators. A range of sensors, relays, motors is provided with the game which can be extended by adding additional items sold individually.
The components and control unit are completely reusable allowing the kit to used in multiple designs. The aim is to teach children about electrical circuits and the range of possibilities that this entails. Working with national curriculum it allows teachers to use the equipment as a primary and secondary teaching resource covering science, ICT, PSHE and design and technology lessons. The comprehensive lesson plans and worksheets are just the start. The number of project possibilities range into the 1000’s limited only by the children’s imagination.
Already there have been a few patents registered such as a soap dish dispenser that squirts soap when you put your hands underneath it, and a pet food bowl that has a opening a closing lid which opens when the pet approaches it and closes as it moves away. The best recommendation comes from the teachers using Invention Stimulator who have seen their classes engrossed for the duration of the lesson. And with seven levels of projects the versatility of this highly practical teaching resource is enormous.






