Posts Tagged ‘ICT games’

Latest Educational Technology In Schools Could Be A Trojan Horse

Tuesday, April 3rd, 2012

Technology is on the increase as a valuable teaching resource in schools. Over the past 20 years a significant portion of educational budgets have been invested in electronic teaching support from educational games to interactive whiteboards.

But this technological approach has risks. Advances in design and performance can make equipment outmoded within a year and it does not come cheap. Compared to the lifetime of say a textbook or educational board game that can be up to 10 years, limited primarily by its physical structure, technology has become an almost disposable option. Yet therein lies a conundrum.

The ultimate role of teaching resources in school is foremost to prepare children for adult life.  The  national curriculum may set the agenda but the school has the responsibility to turn this into a practical scenario. If the information and communications technology (ICT ) equipment is to educate children in the efficiencies of technology the latest model becomes a necessity. Good news for the equipment supplier who has designed an element of planned obsolescence. It is in their interest to inject a step change in the design to encourage purchase and replacement. Inevitably if they don’t a competitor will. All this is bad news for educational budgets.

The BBC computer of 20 years ago was a marvel in its day but has long since occupied a place as a museum piece. A relic of bygone days massively superseded by current equipment that operates several quantum leaps ahead. The problem gets worse as the pace of change accelerates. Children are also becoming increasingly aware of the brand image of the equipment. Research Machines (RM) once leader in the field of networks and PC’s in schools are suffering from a cocktail of technology advances, cancelled educational schemes and budgets reviews. But their largest competitor perhaps comes from brand image and performance. Promotional pressure and product placement in television and films have elevated the Mac to be a must have item. Many schools opting for Apple Mac are benefiting from price support from Apple who see a marvellous opportunity to influence their future customers.

The mix of commercial, technological and brand pressure is immense. Schools are caught in a maelstrom of meeting academic and financial targets.  Many ICT teachers are inevitably playing games between equipment that meets the demands of the curriculum versus the state of the art computers needed to maintain interest from the technical savvy classroom.  Hidden in the equation is whether they overtake the capability of their educational games software to operate on the latest PC and operating system.

A hidden factor is the volume of software sales. The advent of the virtual learning environment (VLE), which centralises educational software for a number of schools and academies, has dramatically reduced the unit sales of software. Previously schools bought software direct. Now a universal license replaces the individual sales. A positive move for the schools who integrate the software which also allows the teacher to centrally track the performance of the student. But many educational games software titles are starting to disappear. The reduced volume has meant the creation and production costs are prohibitively expensive compared the sales volume potential. Teachers and commercial operations with that great idea have to find a viable volume to get it off the ground. Therein lies a danger. The only companies to afford the level of investment are the big players. Apple, Microsoft et al. could steal the market totally which could have dire consequences. A Trojan horse no doubt.

Educational ICT Games Are Top Presents For Christmas

Wednesday, October 26th, 2011

This year educational toys are being closely reviewed as many parents look at Christmas in a different light. Young children, blissfully unaware of the meaning of recession, are looking forward to receiving presents but instead of buying the latest plastic craze many parents are thinking of fewer but more worthwhile gifts.

The Keen2learn website is full of educational games, toys and puzzles designed to provide fun learning that follows the National Curriculum. Our theme of “Learning in Disguise” reiterates the advice given by Plato over two thousand years ago; “Do not, my friend, keep children to their studies by compulsion, but by play.” Turning learning into fun is hugely attractive to children who learn the rules of the game then play it repeatedly gaining confidence and speed. This self assurance leads to exploration and as the keen2learn  teaching resources cover a huge range of subjects there are plenty to chose from that can help with performance back in school. One of the more inventive Christmas presents are in electronics and there are  some great  ICT games (information communications technology) which introduce children to electronics and computer control.

LogiRobot can be used in simple play or  used in more complex and engaging projects that help children understand the principles of control, automation and robotics. But watch out as LogiRobot has a mind of its own that you need to control.

LogiRobot from Logiblocs

LogiRobot Crane from Logiblocs

Invention Stimulator Gets School Children To Be Electronic Designers

Tuesday, July 19th, 2011

Invention Stimulator does exactly what it says on the tin. An education game developed to inspire children to work alongside the national curriculum to learn to design electronic circuits that could lead to a great new invention. Teachers love the hands on practical approach and have seen some brilliant projects in ICT, PSHE, science and D&T emerging from children in key stages 1 to 4; 7 to 16 years old.

The  World Bank award winning Invention Stimulator is a practical educational game that uses CD software to allow children to drag and drop components to design electronic circuits. Their program is downloaded to the micro control unit provided that is then integrated with the various electronic circuits and actuators. A range of sensors, relays, motors is provided with the game which can be extended by adding additional items sold individually.

The components and control unit are completely reusable allowing the kit to used in multiple designs. The aim is to teach children about electrical circuits and the range of possibilities that this entails. Working with national curriculum it allows teachers to use the equipment as a primary and secondary teaching resource covering science,  ICT, PSHE and design and technology lessons. The comprehensive lesson plans and worksheets are just the start. The number of project possibilities range into the 1000’s limited only by the children’s imagination.

Already there have been a few patents registered such as a soap dish dispenser that squirts soap when you put your hands underneath it, and a pet food bowl that has a opening a closing lid which opens when the pet approaches it and closes as it moves away. The best recommendation comes from the teachers using Invention Stimulator who have seen their classes engrossed for the duration of the lesson. And with seven levels of projects the versatility of this highly practical teaching resource is enormous.

New ICT Educational Game Gets Children Designing Electronic Circuits

Monday, July 18th, 2011

One of the best ways for children to learn is through trial and error, the hands on approach that boosts learning retention. And the best way to entice attention and involvement is through educational games that bring fun into learning. Keen2learn has just launched a great new teaching resource that has application in the classroom but be just as easily be used at home.

Click a Tronic is a great new way for children to learn about electronic circuits. It has easily clip-together printed circuit links that build up into an electronic circuit. Clip in the sensors, motors, fans and repays supplied with the game to turn the circuit into an operational unit. The Click a Tronic is an ideal teaching resource that covers the ICT, science, Design and Technology (D&T) elements of the national curriculum in fun exercises. Described by children as “the best lesson ever” the range of design experiments is enormous limited only by their imagination.

Already in use around the world it is a huge hit with teachers who use it in class. Importantly the Click a Tronic can be un-clipped and stored in the box provided and reused over and again. It comes with lesson plans, worksheets and instructions in a picture book with illustrations. Importantly it covers 200 learning projects in the principles and application of parallel and series circuits, electric motors and sensors. Projects can be a combination of techniques and how a project can be made to react to light, sound and moisture to activate a circuit.

Designed for children of five years old and upward the Click a Tronic is a hit in the class and at home where parents can support the projects and also see how a circuit is designed with application around the home. Probably the best present parents and relative can buy at the moment.

Teenagers Develop New Educational Support Game App

Wednesday, June 22nd, 2011

One of the greatest forms of retention in learning is through peer support. Turning the classroom lesson into an educational game helps many children to grasp the detail at their own pace. Many find it difficult to understand the first mention of a topic and are reluctant to put their hand up in class. But a new development in ICT games could help a significant of children learn outside the classroom in a way that will intrigue and provide street cred in the process.

A group of teenagers have developed an iPhone app that will help their peers to get to grips with a growing range of topics. The first app helps secondary school students understand the ideal format for essay writing. Named “Success Tips” these young entrepreneurs have developed a format that will provide significant help to structure and write essays for fellow teenagers in secondary school. Importantly the app develops a study scheme that can be easily followed by children, possibly more so than the conventional programmes developed by teachers.

The strength lies in the enjoyment factor. Playing the app on an iPhone provides entertainment at a much higher degree than achieved through the text and exercise  book convention. Importantly it will start a catch- on inducing fellow students to take a look. Speaking the same language as the user will aid its application and we could see a flood of initiatives emerging from school children that will be highly cost effective. Could change the way children learn in the future and capture a significant chunk of the free time children have outside of school.

Learn To Understand Music Through ICT Games In Ear Training

Friday, May 6th, 2011

We recently published some news on a great new range of music ICT games. A series of online educational games now fill a gap in a key area of learning music. Keen2learn now offer some learning resources to help students learn music by ear. The good news is the games are fun and each one is developed for anyone even those who can’t read music or have had any training in music theory. You will need to have some understanding of musical notation and  be ready to learn the fundamentals of music theory. All of the games start at the beginner level and progress gradually to more difficult levels.

Basic Ear Training: Kickstart your ear training practice with this foundational set of workouts! Basic Ear Training gives you a thorough, well-balanced grounding in the four core areas of musicianship: melody, harmony, rhythm and sound. Regardless of your current level or instrument, this 30-day training program will sharpen your musical ear and mind!

Music is all about sound, and the most valuable asset a musician can have is a well-developed ear. Developed for the student, musician wanting to practice and as a teaching resource for music teachers these games provide a fun way to daily practice routines.

Steve Myers, MD at Theta Music explained “A musician with a good ear can play tunes quickly after hearing them, write down melodies and chords he hears in his head, or imagine a melodic phrase and play it instantly on his instrument. To the uninitiated, these feats appear magical – as if the player has some kind of divine gift. In reality, though, they rest upon a set of specific, concrete skills that can be developed through practice and training.”

Ear training develops and ties together all the skills that allow musicians to play, improvise and compose music by ear. It is the key to becoming not just good, but great. The ear training games on Theta Music Trainer will give you the practice you need without becoming monotonous or academic. Games inject an element of variety and fun into your practice routine and help boost your motivation. Basic musicianship skills are often best developed by working away from your instrument initially, in short bursts of concentrated practice. The games on this site are perfect for developing these skills, and are designed to provide a total workout of your musical ear and mind with as little as 10-15 minutes per day of regular playing.

Each game in the Theta Music Trainer is meant to train you in a specific area of musicianship.

School Summer Holidays Get Educational Boost With Fun Software Games Offer

Thursday, May 20th, 2010

Keen2learn Mega Deal Educational Software Bundle

Want to keep the kids occupied with some great educational games  fun at home this summer? We have three  amazing bundled software offers, each with a selection of 10 educational  games that will keep children  amused for hours after exams and during the holidays. Relax and watch them enjoy the games whilst “learning in disguise.”

Developed by market leaders Sherston the games are very popular in school and now available as a mega deal bundle from Keen2learn for home use. There is a choice of three selections to suit age groups;

Deal 1 = 3-5 years, Deal 2 = 5-7 years and Deal 3 = 7-11 years.

Each set comprises of maths, science, literacy and  ICT games and some early leaning basic skills for the 3-5 years old children.
Home Mega Software Deal 1
Home Mega Software Deal 2
Home Mega Software Deal 3

Hours of fun  for just  £ 49.99 (incl VAT) and free delivery and an amazing saving off the individual pack prices.  The 5-7 year selection  includes the every popular Crystal Rain Forest V2 normally priced  on its own at £20.42 (incl VAT)

School Homework Doesn’t Work So Why Bother?

Thursday, March 4th, 2010

Is homework all its cracked up to be? Many educational institutions believe it is a fundamental part of the learning process providing essential practice at home. Yet research in Australia showed there is little evidence to prove this. Developments in technology in teaching resources have superseded the text book based homework and replaced it with fun based educational games in maths and ICT that can be played at home and also engage parents in the process.

The schooling process has incorporated some startling learning developments yet is often reluctant to adopt radical change. Homework was first introduced into the schooling process in the 1950’s. But we now live in a totally different world and with it a huge rate change of in technology, world economics, politics and population growth. Yet
conventional homework comprising of text and exercise book tasks still prevail despite little evidence this form of exercise has any short or long-term academic benefits.

Teachers advise that conventional homework is the principal way to get children to practise the lesson and learn how to work on their own. The critical objective is to master the curriculum, SAT tests and GCSE exams rather than develop the learning process. The majority of parents see it as an essential process to comply with the school rules. Children see it predominantly as a boring chore to be delayed until the very last moment as it is a huge interference with their recreational fine.

But positive  change and technology lies ahead, The opportunity to practise the lesson content has taken on new forms. The ‘learning pyramid’ focusses on  the critical benefits of practise in the retention of learning.  But little time exists in the busy classroom for this activity. These teaching resources fight for position along with class registration, calming  disruptive children and setting out homework. Precious little time is left to practice and perfect in the lesson especially if a child is struggling with the lesson content.

Setting conventional homework can therefore have reduced benefit. Parental support can be isolated with many parents feeling remote from what is going on in school and therefore where they can best help. But the practice function can be turned into an educational game that parents and  children can join in. Virtually the whole National Curriculum has an educational game to support the lesson. Developed by educationalists , many of whom are ex teachers with years of experience of what works these same maths, science and English games can be played at home with parents, grandparents and with peer support. And as 80 per cent of a child’s academic achievement in school stems from support  at home it is well worth the investment.

The Opportunity To Engage Partners In Schooling Support Takes a Huge Leap Forward

Wednesday, February 3rd, 2010

Parent support is fundamental to improving the learning process through a  greater awareness of  their child’s progress in school . Using educational games, toys and the internet at home can help children learn in a way that suits them. Having parents alongside gives children constructive support and a great insight into their progress, ability and the details of the National Curriculum.

Becta, the original name for the British educational computerised training association, in case you’re ask, are behind the drive to engage parents in the schooling process. Children who use the internet at home do better in maths and reading tests, are more interested in their studies and have more fun learning. The Home Access scheme encourages  children to go over schoolwork at home, do homework online, contact classmates and teachers, get information and work together on projects with parents.

Research shows that children achieve more highly when parents talk to them about their experiences of school and learning. However, a recent report showed 82 per cent of parents felt left in the dark when it comes to their s child’s schooling.

The online reporting to become available to parents will allow parents to see their child’s progress dynamically rather than end of term reports or parents night.  Research also showed this level of parental involvement at home heightened their awareness of a child’s progress at school leads to a dramatic improvement in a child’s achievement.  Playing educational games, board games or ICT games at home can replicate the teaching resources in class and bring enjoyment to revision in the form of CDROM literacy, numeracy, chemistry and physics quizzes that can lead to an improvement of two grades at school.

The recent scheme launched by the DCSF to fund 270,000 poorer families with a laptop computer and online access to schools will allow these children to catch up.    Teacher advice in areas where help is needed will allow them to enlist parents help. Their interest and involvement in a child’s learning and education is more important than anything else in helping that child fulfil their potential.

Key benefits:

  • Home -school communication is improved considerably.
  • Communications of a very a positive nature is encouraged
  • Contact can be established with all parents, irrespective of the nature of the catchment area
  • Father’s become more involved in their children’s education
  • Parents give a significant amount of quality time to their children
  • Parents become more knowledgeable about the school curriculum
  • Parents become more involved in the assessment of children’s progress
  • Equality of educational opportunity is addressed
  • Esteem between parents, pupils and teachers is enhanced
  • Promote team promoting family learning activities
  • Underpinning home- school agreements
  • Raising standards of attainment.

Research by the PTA showed the effect of parents and what they do at home to support learning can account for 80 per cent of a child’s academic success.

Keen2learn Top 10 Educational Games For December

Monday, December 14th, 2009

Following the November announcement of top ten educational games on the www.keen2learn.co.uk site these are the December results. Christmas has influenced some titles proving that these games are the ideal present.

  1. Crystal Rain Forest: For the 3rd month running this firm favourite tops the poll. Using maths skills and logo programming language to help save the planet
  2. LogiRobot New entry educational toy robot is a truly unique and multi-talented robot with a mind of its own. It can be used in simple play or in more complex and engaging projects that help you understand the principles of control, automation and robotics.
  3. Bunja: Climbing one place this maths game is based on MP3 technology provides hours of fun and is small enough to fir in a pocket when travelling around.
  4. Spelling Board Games. Nobody wants to spell – unless it is part of this popular English games pack.
  5. Feel Good Friends: Parents and teachers have found this game developed to boost the self esteem in children is great fun for anyone to play.
  6. Electric City New entry manly due to the popularity of this science game as a present. Create the fascinating Memory Circuit and understand all about feed-back systems. Make a Burglar Alarm, Light Breaker, Door Alarm, Water Sensor, Alarm Light, Flash Back, Morse Code, Metal Detector and Lie Detector. Test your logical skills.
  7. 6 Maths Board Games – Basic New entry to the top 10. Ideal maths resources and games to help understand the basics in maths.
  8. Make a Face Puppets New entry  these educational tactile face puppets can be used to create different fun faces and expressions. Used as puppets they are ideal for PSHE role playing or to provide opportunities to talk about feelings and emotions. Each face is supplied with 10 Velcro parts and 6 labels.
  9. Nubble Deluxe New entry Everyone loves Nubble! – teachers, pupils and parents. It is the perfect way for pupils to sharpen their numeracy skills. The range is now joined by the a new high resolution version of Nubble! that includes a Headstart option in which between 10 and 50 hexagons are randomly covered over at the start of the game.
  10. Kiddoku Children’s Sudoku. Drag and drop the pieces in the grid so that every row and every column contains just one copy of each type of piece. The program includes 4×4, 5×5 and 6×6 grids..

User Feedback Sparks Educational Games Site Overhaul

Thursday, October 29th, 2009

Operational for the last four years http://www.keen2learn.co.uk has continually adopted developments in e-commerce and web.2.0. But a recent review with customers allowed the educational games, toys and puzzles website to implement extensive user improvements.

Keen2kearn was originally developed to give parents the chance to buy the educational games and toys used by teachers in school. This allowed them to support their children’s progress in class by playing these fun games at home. Since the launch of the award winning site teachers have also appreciated being able to access the 1350 products on the site from over 55 suppliers. “Keen2learn allows us to search one site and avoid wading through countless supplier sites or paper catalogues and place an order on account or credit card” said Beverly Smith, maths teacher at a York primary school.

Version 5.0 of the keen2learn site has just been launched. Although continually updated over the years the recent in-depth review with site users allowed a major update that more than matches the big players. “The review allowed us to understand a number of points we had overlooked. Using the site all day develops short cuts that obscured an original irritation. “Our user panel opened our eyes to a better way of doing things” said Alistair Owens managing director at keen2lean.

Key changes in version 5.0 include:

1.    A sophisticated onsite search with predictive text and synonyms to allow a much quicker selection

2.    Ethical pricing. All prices shown on the site are the final price  you pay. There are absolutory no hidden extras that emerge at the checkout!

3.    Latest site security measures include a secure socket layer (SSL) operational throughout the checkout. Payment is supported by MasterCard secure code and verified by Visa allowing clients to add their own pin security.

4.    The additional security allows us to deliver to a different address than the billing address. A handy facility for relatives seeking to buy a useful present for the family.

5.    Age Filter; dial in the age of a child to show age related products

6.    More products per page with more detailed product shots. Text is now split into key points for parents, and a more detailed information drop-down for teachers.

7.    New sections on renewable energy games and PSHE

8.    Improved News and blog section gives product information and opinions on educational issues and the opportunity to follow keen2learn on Twitter

9.    Images are now thumbnails with hover-over that reveals an enlarged image.

10. What do you think? Keen2learn now has a star rating letting
customers record their thoughts and opinion of the products

A positive opportunity now exists for parents to give children support with their schooling. The fun educational games from keen2learn are all used by teachers in the classroom. By using them at home children have the chance to practice the lesson content at their own pace. Its great fun and the family can join in. The pressure on teachers and the educational system is enormous – children need all the help they can get.

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